Campaign Summary (Alpha Campaign)

Prologue
The characters arrive in Gybrant.


 * Mara came to Gybrant on the day of recruitment, following caravans and travellers into the city.
 * She was stopped by a guard who was immediately suspicious of her.
 * The guard attempted to take her aside for further questioning about her intentions in the town, but aborted his attempt.
 * Mara wasn't sure why the guard stopped, or why he then let her pass as if nothing had happened.
 * She made her way towards the harbour market.
 * Orokko came to Gybrant as a stowaway on a ship.
 * On the morning of recruitment she had an awkward interaction with a catfolk merchant called Asadi P'leska.
 * Asadi was charmed by Orokko, and instead of continuing to try and barter with her, gifted her a scarf from her stall.
 * Rusalka arrived in Gybrant the night before the recruitment, the ship docking late and leaving the streets mostly empty.
 * Low on coin she wandered, wondering what to do.
 * She encountered a group of drunk sailors, and on hearing them talking about a new voyage, approached them to ask about it.
 * An elf named Fidis was quite charmed by her, and told her about the Widow's Thunder recruitment the next day.
 * Sensing she was a little out of her depth, he offered her his bed at a nearby inn for the night.
 * She accepted and he slept on the floor.
 * The next morning they had breakfast together with the sailors from the previous night, who were all seeking recruitment on the upcoming voyage.
 * The night before recruitment, Abel was in the Baby Barnacle, a small pub in the city.
 * He overheard three half-orcs discussing something in an unfamiliar language, passing a sheet of paper around between them.
 * When they left Abel investigated their vacant table - he drank the leftover beer but left the coins that had been left as a tip.
 * The flyer advertised the recruitment by the Widow's Thunder the next day at the west dock.
 * Abel left the Baby Barnacle for the night.

Session 1
A recruitment drive for the Widow's Thunder is held at the Rusty Anchor.


 * Rusalka tries to use magic while being interviewed by Captain Iytana Je and Zant, but is caught out. The Captain seems to take this in stride.
 * She is hired for the Widow's Thunder voyage.


 * Abel impresses Captain Iytana Je with his previous sailing experience.
 * The Captain promises his share of their loot will be sent to his clan in the event of his death.
 * He is hired for the voyage.


 * Mara
 * Mara accidentally spills a pint over someone in the Rusty Anchor, but avoids a fight.
 * She tries to lie to Captain Iytana Je about her previous experience - the Captain doesn't believe her, but seems to appreciate her moxie.
 * She is hired for the Widow's Thunder.


 * Orokko tries to make a good impression in her interview.
 * She asks the captain about Besmara.
 * She is hired for the voyage.
 * She finds some silver under a chair in the Rusty Anchor.

Freeform 1.5
The characters spend some time in Gybrant Harbour Market.


 * Rusalka meets Elivina and buys a scarf from her.


 * Abel buys supplies from a merchant.
 * He gets squid ink from a fishmonger, who swap stories about the teeth they're wearing.
 * Marle Cranton tasks him with finding out the creature one of his teeth came from, that bit Frank Cranton and severed his leg.
 * He shows off his snail Maison to the other people he's met.


 * Mara almost falls in the fountain.


 * Orokko spots something shiny in the fountain, but doesn't investigate.
 * She throws a coin into the fountain.

Session 2
The Widow's Thunder gathers her crew.


 * Rusalka meets Lombi, the ship's cat.
 * She meets Mathis, the ship's healer.


 * Abel is put in charge of a rigging crew of Uk-Ra, Edward Front. Baxar, Sorgum Blue and Bobchops.


 * Mara meets Will Grant.


 * Orokko fetches some barrels that were almost left on the dock before setting sail.
 * They meet Will Grant.

The Widow's Thunder sets sail.

Freeform 2.5
The ship sails into the night.


 * Rusalka begins to read the books Mathis gave her.
 * She asks Captain Iytana Je about Lombi.
 * Abel meets Palra, the ship's cook.
 * He ties himself to a road and goes overboard to sleep in the sea.
 * He dreams.
 * Mara meets Palra
 * Orokko meets Palra and is given some food made of bugs.
 * They climb to the crow's nest and meet Tavish.

Session 3
The ship stops for morning ablutions.


 * Rusalka falls off the side of the boat and into the sea while attempting to bathe.
 * She manages not to drown.
 * She goes to help Mathis.
 * She successfully makes healing potions.


 * Abel hunts fish under the boat.
 * He meets other gillfolk Ciscra, Sorgum Blue and Indie in the water.
 * He takes his caught fish to Palra.


 * Mara does an impressive dive overboard.
 * She senses strange but familiar magic coming from the necklace she wears.
 * She goes to help Will Grant.
 * She gains carpentry experience.


 * Orokko gets breakfast.
 * They go to help Will Grant.
 * They gain carpentry experience.

Freeform 3.5
The crew sets about trading and learning.

*Orokko does some trading.
 * They also encounter Besmaran Priestess Nerys, who gives Orokko a box of matches.
 * Abel has his catch appraised by Palra.
 * He tries to mix up some of his Ftaghu.
 * Mara explores the ship.
 * Rusalka tries to make sense of Mathis's labelling system.

Session 4
The crew go to fetch some crates from a smuggler's hideout - only to find they're not the first to get there.


 * Mara feels unwell.
 * The captain takes a party out to collect some crates.
 * Orokko follows unseen.
 * The crew discover that the lights that should light their path have gone out, signally danger.
 * The crew are trapped in the hideout by an unseen force, as water rises in the small room.

Freeform 4.5
Combat initiated.

Session 5
The crew fight a sea hag. Afterwards they find the creature bears a strange mark on it's lung.

Freeform 5.5
The crew make their way back to the ship with their haul.