Veiloaria

blurb

Mythology
Veiloaria began her journey, eyes wide with wonder, when the first step drew dust into the air. She has walked the realities of the multiverse since time began, giving aid, comfort, protection, and most importantly, guidance to her fellow travelers. Her path is just one more of those roads, taken in stride, as it were, and the Divine Record mentions her calmly strolling away from The Great Purge. Without prophecy or invitation The Eternal Traveler arrived on this plane as the dust of The Calling settled. The other deities did not know what to make of her until her path crossed with Nise and Kamus. The three deities met at a crossroads, says The Divine Record, that few knew and even fewer trod. Both Nise and Kamus bid Veiloaria make way, for they were on their way to war. The Sojourner politely refused, proclaiming that war was a waste of energy and life. Infuriated, the two gods charged, and then found themselves on their backs aching from the force of their own blows. The Wayfinder was like water and wind, mercurial and dominant. Each attack was turned against the attacker until The Pure and The Stormmaiden gave up and departed. Veiloaria continued her journey, happy knowing that she corrected their errant path. For that is Veiloaria’s purpose in existence: guiding her fellow travelers to their path, whether it be well worn or unexplored.

Campaign Events
-

Church
While no official church exists, and structured worship of Veiloaria is seldom undertaken, there exist a series of inns and taverns called The Flower and Compass that keep altars or shrines to her where travellers can offer prayers and find rest. Travelling clerics to her call themselves the Xia, and those who can no longer travel will often open a location of The Flower and Compass.

Rituals

 * Map making and storytelling are often used as ritualised worship
 * Offerings of water, salt and grain
 * Leaving a note about your journey in taverns for another adventurer to find
 * Basic tennants of sharing, aiding, kindness, avoiding causing harm unless necessary

Cultural Bridge
Traveling the road of The Eternal Traveler has allowed you to learn the mores and customs of many tribes and cultures.

You gain a +1 trait bonus to Diplomacy or Knowledge (local). Choose one of these skills; it is always considered a class skill.

Staff of the Wayfinder
Devotion to the mastery of your goddess’ favored weapon has forged you into a canny opponent, especially against those who use brute force.

You gain a +1 trait bonus to AC when using a quarterstaff two-handed, and an additional +1 trait bonus to AC against charge attacks.