Ithreia

blurb

Mythology
Ihtreia is a goddess with three aspects, appearing as a young virtuoso, an aged matriarch, and a seasoned warrior. Her timelessness and her connection to the land suggest an elementality that predates time and the advent of man, or worshipers. After The Calling, she just was. Her first form, the Seasinger, is served by whales, seals, and other aquatic mammals who teach her followers to be aware of their surroundings and learn how to harvest the crops of the sea, fish. The second, Mother Owl, appears to offer warnings and prophecies, to instruct in the secret magic of storm and sea, and to gather news from all the birds of the world. Finally, she is known as the Queen of the Blinding Wind when she conjures storms to test her followers, punish foolishness, or occasionally aid mortals. The howls of the wintry gales are the horns of her vengeful knights, the Gyrfalcons; the snow that shields them is as down from her feathered cloak.

Campaign Events
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Church
Clerics, druids and rangers make up the majority of her worshippers. There are three orders serving her three aspects:
 * Order of the Singing Whale (Seasinger)
 * Order of the Snowy Owl (Mother Owl)
 * Order of the Gyrfalcon (Queen of the Blinding Wind)

Rituals

 * Sacred songs called the Wintry Hymns

Hallowed Patience
Your recollection of the Wintry Hymns grants you increased ability to survive.

You gain +2 trait bonus on Survival checks to predict and deal with weather and terrain hazards, and a +1 trait bonus on Knowledge (nature) checks. One of these skills is a class skill for you.

Peace of Winter’s Night
Your faith in the Goddess gives you strength to resist.

Once per day, when you are rendered blind, checked by wind, deafened, fatigued, sickened, shaken or frightened, you can call on Ithreia to delay the effect’s onset for 1 round as an immediate action.